Infinite – Episode 1: Crashed

March 2016 – August 2016

I was hired in early 2016 by Project: Gateway VR Studios to work on Infinite as a level designer and gameplay programmer. This project has really challenged me as it is my first major experience with VR game development. This is also the first project I’ve worked on that’s been shown at E3, so the months leading up to E3, I had a lot of pressure on me as it was going to be shown at Razer’s 2016 E3 booth.

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