iDefend

May 2013 – June 2013 (1.5 weeks)

iDefend is a tower defense game prototype that I made by myself. There are robots that are trying to get from point A to point B. It is your job to make sure they are unsuccessful. You accomplish this by building various types of traps along the pathway. You can shock the robots to slow them down, burn them to a crisp, or even use a pulse of energy to stop them in their tracks. The primary purpose of creating iDefend was to test and increase my scripting skills, so I created a custom HUD, camera, mouse input, and a lot of custom Kismet nodes to use in iDefend.

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Download Link: iDefend

Portfolio: Project Light

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