Competitive Shooter – IPSC

March 2017 – July 2017

Competitive Shooter – IPSC is a dry fire simulator that I created for Caliber Simulation. This project gave me my first experience of creating a game mostly on my own. Art and sound assets were provided to me, but I did all of the Level Design and coded the entire game with UE4’s Blueprints.  The game director gave me direction on what to create, but I was given a fair amount of design freedom when it came to level design.

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