Cathedral of Madness

April 2013 – May 2013 (1 month)

When designing CoM, my team and I really focused on level design and immersing the player into the game. We really wanted the player to feel like they were in a real cathedral and the cathedral was out to get the player. In CoM, you will be tasked with solving puzzles, making your way into the bowels of the cathedral, and finally face off with an evil magi where you’re only weapon is the environment!

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Download Link: Cathedral of Madness

Spoiler Alert: The following video is a walkthrough of CoM, so if you planned on playing the game, it is recommended you do not watch the video.

Team Members:

  1. Shawn Panhorst
  2. Matthew Jordan
  3. Elvis Sangrona
  4. Daniel Beaty

Portfolio: iDefend

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